ELDAR CRAFTWORLD CODEX PDF

Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. This time, we will cover most of the units in the. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.

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All attacks against that unit are resolved at -1 to hit for the rest of the phase. If it’s any consolation to you Titan owners out there, at least crafhworld from all factions got similar treatment, so if nothing else, it’s an unbiased “fuck you”. That said they can definitely use a move action to reposition.

Have a Quicken Warlock and maybe an Enhance Warlock buff them up, and use the free movement phase to Advance as far up the board as you can, using the regular movement phase to get yourself into position for a charge. This opens up a few additional stratagems and perks craftworod to units with these keywords that they can take advantage of alongside all the other Craftworld standard fare.

Most of their loadout selection can be found between these two factions:. Cast any non-Quicken buffs on the Spears, then Quicken them.

Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanum

Matchless Agility craftworpd CP: Used whenever a friendly unit advances. The main advantage an Aliatoc Footdar list has is that the -1 to Hit will help your melee units actually get close enough to charge in the first place, something a lot of people overlook. Spice with the Psytronome of Iyanden if you want to guarantee the death of whatever crftworld trying to punch. Regardless of what you give it, it’s no slouch in melee and can easily clear off MEQ and TEQ enemies in short order bare handed or with a big-ass Ghostglaive for extra melee punch.

Howling Banshees are coxex cheap, semi-squishy anti-horde infantry eldag Wraithblades are your expensive, durable and strong anti-horde, MEQ and TEQ infantry.

All of them are aspect warrior s, but none of them have the actual keywords of the aspect they represent. If you are going Guardian heavy then the unique Stratagem is actually pretty good as it lets your Guardians stick around longer.

Fire and Fade 1 CP: In return you get access to Strength from Death and the most overpowered psychic power in the game so it’s not as bad a deal as it sounds. Use in the fight phase after a wind rider host unit has fought.

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Warhammer 40,/Tactics/Eldar(8E) – 1d4chan

Corsairs are unique in that elcar everything available to your standard Aeldari Troop choices cdoex basically open game to your pirates.

They can also be used in a Webway Strike, popping up 9″ from an enemy unit and filling it with anywhere from 20 single elf squad to 80 two elf squads shuriken shots that re-roll 1s to hit.

They are still available in the Index but are no longer “officially” supported. Supreme Disdain 1 CP: Spiritseers are another notable choice; they’re cheap and act as force multipliers for your Wraithguard and Wraithblades. A squad of Howling Banshees grouped up with a elf Warlock Conclave can prove a relatively competent strike-squad that can handle most standard infantry relatively well.

Also pretty nice on that Farseer in the Dark Reaper blob that they just guided. Alternatively, Fire Prisms offer long range, flexible fire support that can stack the Linked Fire stratagem and Pulse Laser Discharge to erase one particular target a turn.

The worst is knowing the simple fact that infantry in general are far more reasonably priced and can do do their jobs better and more efficiently than that titan that cost you points to field and your left kidney to purchase. However, one caveat caused by the Codex: Warp Spiders can easily bump up to a craftworlc to hit cgaftworld much the same way Shadow Spectres can; Flicker Jump, Conceal and Lightning Fast reflexes can all be stacked if your Spiders find themselves in a pinch, though keeping enemy units further than 12″ away may prove challenging since that just happens to be the range of their Death Spinners.

FAQ confirms that Swooping Hawks crzftworld still drop grenades on any unit it flies over with this.

This does stack with Striking Scorpion Exarchs or Scorpions buffed by Karandras, and can definitely make that unit of Banshees or Wraith Blades even more horrifying. Any battle-forged Asuryani detachment can be chosen to become either a Windrider Host or Wraith Host at the cost of 1 CP, with all applicable units gaining the respective host keyword associated with them.

Need re-roll support and an extra Fusion gun for your Fire Dragons? Dark Reapers are always a welcome supplement, as they can soften up a target from afar coddx you have your Banshees, Wraithblades or Shining Spears swoop in for the kill.

For Matched Play, taking a Reborn Craftworld detachment can be a powerful, albeit situational choice. Additionally, as each soulburst can only trigger once per turn, only on your turn, taking full advantage of SfD requires considerably more planning and preparation, where only parts of your army can ever benefit from the Reborn Detachment trade-off.

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Pull the Supreme Disdain Stratagem and Drown your enemies in saves. Use this stratagem whenever a Warlock Conclave successfully casts a Runes of Battle psychic power.

Warhammer 40,000/Tactics/Eldar(8E)

When a target is selected for a Fire Prism’s Prism Cannon, do not resolve the hit until the end of the phase. Warp Spiders also fill a slightly similar roll, and are more challenging to shoot off the board comparatively. Your other troop choices don’t necessarily gain anything from being in a Saim-Hann detachment, aside fielding squads of Guardian Defenders to camp objectives.

Asurmen is all but mandatory, as he can make most of your army particularly tanky with his invuln buff and compliments your Dire Avengers to such a potent degree that it’s simply staggering. So technically they gain no real special rule advantage in the Craftworld army list except Ancient Doom, but that is both a strength and a weakness. Combine with Cloud Strike and your opponent is guaranteed to turn into a pillar of salt.

This is on top of the degrading characteristics Movement, BS, WS, etc that eventually render your titan entirely worthless. So technically if you wanted to run an all wraith army you would get more mileage from Ynnari’s Strength from Death.

At the start of the Charge phase, pick a Biel-Tan Aspect Warrior unit that contains an Exarch you should always have one, they are free.

A Drain-Empower casting conclave can significantly buff the survivability and damage output of the Howling Banshees, who will be able to relatively reliably wound infantry up to and including MEQ squads. Congrats now you can cast 21 powers per turn in matched play.

Additionally, none of our powers ever needs a line of sight, feel free to hide your psykers as needed. Those that follow a Wraithseer around can also gain more focused support for their Advances and Charges, ensuring that footsloggers get where they need to be much more quickly then other craftworlders can. Banshee Exarchs have a passive that is basically the Drain power which stacks with a Drain Warlock to make them absurdly resilient in melee.